


Our programming team has worked very hard to make modding work because we are excited to see what the community brings to the table for Phoenix Point - and for everybody to experience the existing mods that can now be brought over to Steam.

No Ammo: Choose to remove ammunition clips, effectively allowing all weapons to infinitely reload, which we expect may change the game pretty dramatically. Manufacture Speed: This allows the ability to produce items faster, slower, or instantly. Or, for an added challenge, you can speed it up! Human Population Census (HPC) AKA the Doomsday Clock: If the timer makes you nervous, you can set up the game so that the population drops slower or turn it off altogether, giving you more time to ready your assaults. Mission Threat Level: Missions that leverage threat levels can be made more or less difficult Tactical Difficulty: Players can now make the tactical game easier or harder, separate from the global Geoscape difficulty.
#PHOENIX POINT STEAM MOD#
To get things started on the right foot, we’re releasing an example mod alongside the Workshop launch that we’re currently calling “Custom Campaign.” This mod will demonstrate what creators can do with modding, while also allowing a greater degree of customization when it comes to kicking off your campaigns such as:
